Implementing gui_event

The gui_event function serves as a gateway for all events.

The event must be dispatched to other functions that actually provide the intended functionality for the events. In this section the calling syntax, dispatching techniques, and input and output arguments will be discussed, followed by a small example.

Options for triggering events when a component value is changed or loses focus are described in the Advanced features chapter.

Syntax

def gui_event(meta_data: dict, payload: dict) -> dict:
    ...
    return payload
function payload = guiEvent(metaData, payload)
    ...
end

Register events explicitly

The recommended way to ensure the correct function is executed, is to explicitly register the event handler functions to the events in the gui_event function. The event must then be dispatched to execute the registered function.

In the examples below the static method Form.eventHandler is used to register the event "SayHello" to the say_hello/sayHello function. The dispatch function ensures that the function registered to the event is executed. Note that the eventHandler input arguments can be repeated to register multiple events.

def gui_event(meta_data: dict, payload: dict) -> dict:
    Form.eventHandler(SayHello=say_hello)
    callback = utils.getEventFunction(meta_data, payload)
    return callback(meta_data, payload)

def say_hello(meta_data: dict, payload: dict) -> dict:
    utils.setSubmissionData(payload, "display", "Hello, world!")
    return payload
function payload = guiEvent(metaData, payload)
    Form.eventHandler("SayHello", @sayHello);
    payload = utils.dispatchEvent(metaData, payload);
end

function payload = sayHello(metaData, payload)
    payload = utils.setSubmissionData(payload, "display", "Hello, world!");
end

Note that you can configure the behaviour of the registered event handler functions by adding inputs to a function that wraps the actual function.

def gui_event(meta_data: dict, payload: dict) -> dict:
    Form.eventHandler(
        SayHello=say_something("Hello"),
        SayBye=say_something("Bye"),
    )
    callback = utils.getEventFunction(meta_data, payload)
    return callback(meta_data, payload)


def say_something(word: str) -> Callable:
    def inner(meta_data: dict, payload: dict) -> dict:
        utils.setSubmissionData(payload, "display", word + ", world!")
        return payload
    return inner
function payload = guiEvent(metaData, payload)
    Form.eventHandler( ...
        'SayHello', say_something("Hello"), ...
        'SayBye', say_something("Bye") ...
        );
    payload = utils.dispatchEvent(metaData, payload);
end

function func = say_something(word)
    % Wrapper function to multiply app input value with a configurable factor.
    func = @(metaData, payload) inner(metaData, payload, word);
end

function payload = inner(metaData, payload, word)
    payload = simian.gui.utils.setSubmissionData(payload, "display", word + ", world!");
end

Dispatching events

Using the information in the payload input it is possible to programmatically route events to the correct function with if-else blocks.

Alternatively, you can let Simian dispatch the events to the intended function for you. This can be achieved by using the dispatchEvent or getEventFunction utility functions:

caller = utils.getEventFunction(meta_data, payload)
payload = caller(meta_data, payload)
payload = utils.dispatchEvent(metaData, payload);

Simian will look for and execute the function that:

  • is explicitly registered to the event,
  • has the same full name (including packages and classes) as the event ("reflection"),
  • or throw an error

The dispatchEvent function calls a function equal to the name of the event that was triggered, whereas getEventFunction only returns the function object.

Note: In Python, breakpoints cannot be detected in functions executed via the dispatchEvent function. It is therefore recommended to use getEventFunction instead.

The functionality of the dispatching mechanism is further demonstrated in the example below.

Function arguments

meta_data:

Meta data describing the client session.

Dict/struct with fields:

  • session_id: unique ID for the session, can be used to differentiate between multiple instances of the application
  • namespace: package name of the application
  • mode: local or deployed
  • client_data:
    • authenticated_user: for deployed apps, the portal provides the logged on user info
      • user_displayname: user name for printing (e.g. "John Smith")
      • username: unique identifier used by the authentication protocol

payload:

When entering the function, this contains the event data containing all values as provided by the client. It is a dict/struct with fields:

  • action: 'event'
  • download: information regarding the download of a file. Empty when no file is being downloaded.
  • event: name of the event that was triggered.
  • followUp (optional): name of a follow-up event that will be triggered after the current one has completed.
  • formMap: Map representing the form definition.
  • key: identifier of the component that triggered the event
  • submission: dict/struct with fields:
    • data: dict/struct with fields:
      • eventCounter: incrementing counter; do not change.
      • <key>: multiple fields containing the values of the components identified by the keys.
      • <nested form key>: See Nested forms for more information. dict/struct with fields:
        • data: dict/struct with fields:
          • <key>: multiple fields containing the values of the components identified by the keys.
  • updateForm: when true, the form definition is sent to the front end. The default value is false. Use this only when the form definition changes. Updating the form definition will be slower than only updating the submission data.
  • alerts (optional): array of dict/struct with fields:
    • type: message type, see Alerts
    • message: string

In the gui_event function, the submission field may be altered before sending payload back to the front-end in order to present results to the user. Additionally, the followUp field can be changed, which is described below.

The key is unique for each component within the context of its parent and/or nested form, but event can be shared between components. This can be useful when multiple components (partially) share functionality. See Example.

Follow-up Event

When the followUp field is added to payload, and its value is the name of another event, the follow-up event will be triggered after completion of the current one. The component key will be identical for both events. The most common use case of this feature is to present the user with intermediate results of a calculation that consists of multiple stages. Consider combining this with the StatusIndicator component.

An example of the follow-up event is given below:

import time


def gui_init(meta_data: dict) -> dict:
    form = Form()
    payload = {"form": form}

    btnLoadData = component.Button("run", form)
    btnLoadData.label = "Run"
    btnLoadData.setEvent("Run")

    txtId = component.TextField("id", form)
    txtId.label = "ID"

    return payload


def gui_event(meta_data: dict, payload: dict) -> dict:
    if payload["event"] == "Run":
        time.sleep(1)
        utils.setSubmissionData(payload, "id", "Running phase 1")
        payload["followUp"] = "RunNext"
    elif payload["event"] == "RunNext":
        time.sleep(1)
        utils.setSubmissionData(payload, "id", "Finalizing...")
        payload["followUp"] = "RunFinal"
    elif payload["event"] == "RunFinal":
        time.sleep(2)
        utils.setSubmissionData(payload, "id", "Done!")

    return payload
function payload = guiInit(metaData)
    form            = Form();
    payload.form    = form;

    btnLoadData         = component.Button("run", form);
    btnLoadData.label   = "Run";
    btnLoadData.setEvent("Run");

    txtId       = component.TextField("id", form);
    txtId.label = "ID";
end

function payload = guiEvent(metaData, payload)
    switch payload.event
        case "Run"
            pause(1);
            payload = utils.setSubmissionData(payload, "id", "Running phase 1");
            payload.followUp = "RunNext";

        case "RunNext"
            pause(1);
            payload = utils.setSubmissionData(payload, "id", "Finalizing...");
            payload.followUp = "RunFinal";

        case "RunFinal"
            pause(2);
            payload = utils.setSubmissionData(payload, "id", "Done!");
    end
end

Example

The following example shows a form with several buttons, each with their own event.

btn1 = component.Button("btn1", parent);
btn1.setEvent("ModelS.getResults");

btn2 = component.Button("btn2", parent);
btn2.setEvent("writeToDatabase");

btn3 = component.Button("btn3", parent);
btn3.setEvent("ModelX.getValue");

The following gui_event functions handle these events, the first one using conditional logic and the second one using the dispatchEvent or getEventFunction functions using event-function name reflection:

Note that the ModelS class contains a getResult method and the ModelX class a getValue method. For reflection, the event name must contain the class name!

def gui_event(meta_data, payload):
    if payload["event"] == "ModelS.getResults":
        ModelS.getResults(meta_data, payload)
    elif payload["event"] == "writeToDatabase":
        writeToDatabase(meta_data, payload)
    elif payload["event"] == "ModelX.getValue":
        ModelX.getValue(meta_data, payload)

def gui_event(meta_data, payload):
    # Use the automatic dispatch.
    caller = utils.getEventFunction(meta_data, payload)
    payload = caller(meta_data, payload)
function payload = guiEvent(metaData, payload)
    switch payload.event
        case "ModelS.getResults"
            payload = ModelS.getResults(metaData, payload);

        case "writeToDatabase"
            payload = writeToDatabase(metaData, payload);

        case "ModelX.getValue"
            payload = ModelX.getValue(metaData, payload);
    end
end

function payload = guiEvent(metaData, payload)
    % Use the automatic dispatch.
    payload = utils.dispatchEvent(metaData, payload);
end